![]() ![]() I can’t remember the last time when a settings menu felt this clunky. I’m not sure if this just comes down to a poor console port, or just poor design, but it’s awful regardless. And as with all throwing weapons in the game, the three-second delay between hitting the trigger and the in-game character actually throwing the item causes nothing but pure, complete, severe irritation.Įverything down to the menu and controls just feel wrong. Original to be sure, but that’s about the extent of its fun. The most interesting weapon is the Pigeon Mine: an over-filled cage of wild pigeons that can be thrown on the ground as a explosive trap. A recurring theme to this release they just aren’t fun. And while Postal 4 does indeed contain a load of crazy weapons, none of them are particularly fun, and most really feel no different from one another. One of the more appealing aspects of the series is the arsenal of wacky weapons that are at your disposal. While they do attempt to mix things up with a few poor attempts at puzzles or the occasional fire hose mechanic, it just falls flat and feels like you’re stuck in a repeating-hell of a twenty-year-old game design. I found myself tired of the gunplay almost immediately, which was only made worse by the game’s mission design of endlessly throwing more and more enemies at you every time you start a task. It’s a real shame because I think if the gameplay felt decent, the world itself might be kind of fun to explore and experiment within, much like its predecessor. Nothing feels fluid or even really finished. Compare this to the action-based spin off “Postal: Brain Damage”, and it’s honestly depressing. Aiming is a chore, and movement feels beyond cumbersome. The gameplay feels clunky, slow, and unresponsive. Not complex in the sense of being more interesting, but complex as in the player getting forced to make a boring task infinitely more irritating. I found myself irritated every time a task changed into something more complex. While these sorts of “ twists” to random errands do happen in Postal 4, they are just…not fun. A trip to pick up some milk could quickly turn into a fight against the Taliban. While these sound boring, set within the Postal world, and based off the second game, I knew they would be anything but. Anyway, the game has you doing generally mundane sounding tasks as it did with Postal 2…begging for money, finding a part time job, cashing your paycheck, etc. To make a long story short, the third game was basically outsourced, and the folks over at Running With Scissors pretend as if it never existed. You may have noticed, it seems to skip over Postal 3, and you’d be right. Each day ends with a stay in some random place that attempts to add some level of narrative with very minimally animated cutscenes. The story, if you can call it that, consists of the player doing random errands on each day of the week for the entire business week. The story of Postal 4 takes place a few years after the Postal 2 DLC “ Paradise Lost”, we find our protagonist “ The Postal Dude”, homeless and in a new town. Now, twenty years later, does Postal 4 still bring that type of experience? And will I still enjoy it now that I am a senior citizen? When Postal 2 released in 2003, my fifteen year old self found the prospect of using stray cats as silencers and urinating on people to be the absolute peak of entertainment. They were absurd and over-the-top first-person shooters aimed to shock and offend. They were very much games of their time, in the same vein as Duke Nukem and the like. Iffy releases, loads of controversy, and a generally acceptable level of jank, these games were never meant to be masterful works of art. The Postal series does not have a graceful history.
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